Selected work
Systems we have built.
Three illustrative engagements, anonymised: live events at scale, a shared platform for social games, and an engine built around one mechanic.

Competitive gaming operator · Live events
Real-time tournament platform
Matchmaking, live brackets and a spectator layer for an operator running thousands of concurrent sessions across weekly events.

Social games publisher · Messaging platforms
Telegram play-for-fun game suite
A set of lightweight multiplayer games built as Telegram mini apps, sharing one backend, one player identity and one payments integration.

Independent studio · Simulation
Custom engine for a simulation title
A deterministic simulation core with editor and replay tooling for a studio whose central mechanic did not fit an off-the-shelf engine.
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